A design review of the planned Alcoholic trait for Build 42 — the craving model, what the minus-four points buy you, the Smoker cross, and seven specific questions I want picked apart before any of it is built.
A one-character typo in a comment took down a mod’s entire item set, and every automated check said the change was fine. The interesting part is the two independent reasons nothing caught it.
A pot that wouldn’t go in an oven, traced to a single bit of float32 rounding – and a second bug where a crafting input was counted but never consumed.
A sub-agent that reproduces and fixes Project Zomboid recipe bugs with headless evidence and no human in the loop — what it’s built on, what it can do, its hard limits, and the dark spots that produce a confident wrong answer.
A scripting channel into a running dedicated server, a way to perform real crafts with no client or player, and the duplication and silent-no-op bug classes they surfaced while porting a mod to Build 42.